Vivid

See vividly.

An external client for Roblox. Nothing injected, nothing left behind.

  • Runs outside the game process
  • In closed beta with a small group of testers
  • Roblox on Windows 10 and 11

Features

The main set.

What is in the menu, grouped the way the app groups it.

Aim

  • Aimbot

    • Mouse move
    • Camera lock
    • Multi-bone targets
    • Smoothing curve
    • Prediction
    • FOV
    • Orbit
  • Silent aim

    • Viewport
    • Mouse position
    • Raycast
    • Wallbang
    • Hit chance
    • Prediction
  • Triggerbot and clicker

    • Tap or hold
    • Burst
    • Reaction delay
    • Head only
    • Auto clicker
    • Flick bot

Rage and hits

  • Rage

    • Auto kill
    • Auto fire
    • Low health escape
    • Hitbox expander
    • Anti-aim
    • Spinbot
    • Face target
  • Hit feedback

    Built-in hit sounds, or drop in your own.

    • Hit sounds
    • Hit markers
    • Hit notifications
    • Damage numbers

ESP

  • Player ESP

    Labels can use any TTF or OTF font you add. Damage numbers pick their own.

    • Box, corner, 3D
    • Box fill
    • Health bar
    • Name
    • Distance
    • Weapon
    • Inventory
    • Status flags
    • Velocity
    • Avatar
  • Visibility checks

    Visible and hidden are resolved against the map's actual geometry, so a color means something. Grass and smoke can count as cover.

    • Actual geometry
    • Grass
    • Smoke
  • Tracers and your target

    Target aura in six styles: Orbits, Halo, Pulse, Helix, Globe, and Column.

    • Tracers
    • Off-screen arrows
    • Target highlight
    • Target line
    • Target aura

Model

  • Mesh chams

    Real GPU shaders on the player's actual mesh, not a tint, with glow and an outline on top. Cube and highlight chams are there too.

    • Flat
    • Iridescent
    • Iridescent film
    • Plasma
    • Lava
    • Galaxy
    • Sunset
    • Mercury
    • Glow
    • Outline
  • Native chams

    Drawn by the game itself. Needs unsafe mode.

    • Fresnel
    • Glass
    • Titanium
    • Oil
    • Jade
    • Magma
    • Nebula
    • Outer glow
    • Outline
    • Hidden shader
  • Skeleton and effects

    • Skeleton
    • Head circle
    • Look direction
    • Trails
    • China hat
    • Death effects

World

  • Lighting

    • Exposure
    • Ambient
    • Outdoor ambient
    • Time of day
    • Fog
  • Weather

    • Rain
    • Storm
    • Snow
    • Blizzard
    • Ash
    • Sandstorm
    • Fog
    • Mist
    • Lightning
    • Sound
  • Custom sky and world chams

    Fourteen skies, from Aurora to Event horizon, and the seven cham styles on the map itself. Both need unsafe mode.

HUD

  • Aim and awareness

    • Crosshair
    • Target HUD
    • Radar, flat or 3D
    • Sonar
    • Awareness
  • Panels

    • Watermark
    • Hotkey list
    • Keystrokes
    • Spinning border
    • Music player
    • Lyrics

Movement and camera

  • Movement

    • Fly
    • Speed
    • Noclip
    • Float
    • Spider
    • Reverse walk
    • Low gravity
    • Infinite jump
    • Bunny hop
    • Air stall
    • Jump power
    • Hip height
    • Anti-void
    • Anti-AFK
  • Teleport

    • Click teleport
    • Blink
    • Hide under map
    • Waypoints
  • Camera

    • Field of view
    • Stretched resolution
    • Third person
    • Freecam

Yours

  • Configs

    Each game keeps its own settings and saves them on its own. Save named configs, load one into any game, or share it with a code. Open a support ticket and say what you want: the AI edits your config and the running client refreshes live.

    • Per game
    • Named configs
    • Share codes
    • AI editing
  • Lua scripting

    A built-in editor and runtime for your own scripts.

    • Script editor
    • Explorer
    • API docs
    • Assistant
  • Player list

    • Teleport
    • Priority
    • Whitelist
    • Spectate
    • Fling
  • Menu

    An animated background in three styles, with its own opacity and speed.

    • Silk
    • Caustics
    • Ripple
    • Accent color
    • Stream proof

How it works

Three steps, no forms.

  1. 1

    Get a key

    Keys are issued in the Discord. One key, lifetime, tied to your Discord account.

  2. 2

    Redeem it

    Redeem with the bot. Your Discord account is the login, so there is no password to keep.

  3. 3

    Sign in and play

    Open Vivid, sign in, join a game. Your settings for that game load on their own.

FAQs

Straight answers.

Is Vivid released?

Not yet. It is in closed beta with a small group of testers. There is no public release date.

Is it really external?

Yes, by default. Vivid reads the game from outside its process, and nothing is written into the game's files. A few features, such as native chams, world chams and the custom sky, hook the game and only run after you turn on unsafe mode, which warns you first.

Which games does it support?

Roblox on Windows 10 and 11. Keys are scoped to a game, so more can be added later without changing your account.

What happens after a Roblox update?

Offsets are served from our side, so a patch is handled on the server. You do not reinstall anything. During the beta, expect the occasional gap while things are updated.

Does my setup follow me?

Yes. Each game keeps its own settings and saves them on its own, and you can save named configs and share them with a code. The AI in support can edit your config for you, and the client refreshes live.

Where do I download it?

From your account page. Sign in with the Discord account your key is tied to and the download is at the top. The launcher fetches the client and keeps itself current.

Can I share a key?

No. Keys bind to one Discord account. Sharing or reselling ends access. See the terms.

Access

One key. Lifetime.

Vivid is in closed beta and is not for sale yet. When it opens there is a single option: a lifetime key, tied to your Discord account, granted through the Discord.

Vivid Lifetime key
$12Expected, not final
  • Every feature, every update
  • Never expires
  • One Discord account, one machine
  • Roblox on Windows 10 and 11

The price is a target, not a promise. It is final when the beta ends, and it is announced in the Discord first.